Can Guild Wars 2 be an eSport?

Written by  //  July 11, 2012  //  Editorials, sPvP  //  12 Comments

The term “eSport” has been a very overused buzzword for a while. With various multiplayer games throwing the term around, it’s become something of a term most players will just roll their eyes at. What the hell is an eSport anyway? How do we define an eSport? It’s complicated, and everyone’s opinion differs on the details. I’m not worried too much about that right now though. All this blog post will consider is the following: Can Guild Wars 2 be an eSport?

Would you watch this being played? Support your favourite team? Fight for glory yourself?

Would you watch this being played? Support your favourite team? Fight for glory yourself?

It all depends on what you consider an eSport. At its basic level, an eSport is the competitive play of a video game. If all that is required to become an eSport is that you are able to play against another player, then we have a multitude of games that fit that requirement. Certainly, Guild Wars 2 fits that requirement. However, I believe that an eSport requires more than that. In order to become a true eSport, the game must be developed with the mindset that if an independent community wished to, they could set up their own individual competitions and play with the utmost of ease.

Tribes Ascend

Ladies and gentlemen of the jury, Exhibit A.

Tribes: Ascend, a game created by Hi-Rez Studios, is starting to come under a lot of fire from the competitive scene. Originally, the studio marketed Tribes: Ascend as a return to the Tribes series and stated their intentions to make it an eSport. After the release of the beta, the competitive community on the whole was interested and positive about the game. It felt like an updated version of Tribes, fast and furious with many positive reviews from journalists. However, there were a lot of features that the competitive scene needed and requested. They were unable to create their own servers and couldn’t play together without various commands and the studio whitelisting their account, which was only solved a month after the game was released. The spectator mode for casters was still buggy and had no first-person view, which was a major drawback. Competitive maps were few and far between and no ability for the community to make balanced custom maps meant that they had to rely on Hi-Rez to make a map for the competitive community, which hasn’t come. A highly requested feature was the ability to record demos, which helps out with making sure that each player is playing fairly and to get an accurate view of what each person was doing, something inbuilt into the engine they used and yet is now considered to not appear ever.

The Defense Dota 2

The ability to buy tickets to watch your favourite team in-game? Hell yeah!

Let’s compare this to a similar shooter. CounterStrike has servers, spectator mode, the ability to create custom maps and the ability to record demos. ShootMania, a game that is currently in alpha, has all of these features and is being marketed as the next big eSport. If we look at RTS, we have Starcraft 2 with these features. Dota 2 has the ability for tournament organisers to sell online tickets inside the game and have teams with their own flag outside their base. These features aren’t needed to make a good game, but they are required to make a healthy eSport. All of these features let the community do what they want and play the game at a professional level. Without them, you will lose interest from the community and they will move on if they do not see their game having the energy and enthusiasm for competitive play that other games have. Instead of giving the tools to the community to do what they want, it puts pressure on the developers to set up everything. In the case of Tribes: Ascend, these tools have not been given, and as a result the competitive scene is leaving in droves because nobody wishes to set up big tournaments for them without these features.

Guild Wars 2 is an MMO, and so does have a few differences to other eSports. We will not see a custom map maker for PvP, which is OK as long as there is ample competitive maps from ArenaNet. Spectator Mode for casters has been confirmed to be in planning after release, which is disappointing for tournament organisers who wanted to show off the game from the get-go, but understandable. In order for tournament organisers to make sure that there is no cheating or exploits, demos of matches are needed. Arguably, even greater importance has been put on ArenaNet with saying that they intend to make PvP an eSport to give us these features, with thousands of players wanting to play with these ideas and features in mind. Asking for these tools seems like a lot, but in reality it’s not. Once these features are complete, everything is off of ArenaNet’s back and it becomes the responsibility of the community to make Guild Wars 2 a great competitive scene for all, giving us the opportunity to use these tools to promote and play the game. If we don’t get these features, ArenaNet have to organise everything, and it stifles the competitive lifestyle as they may not get a say in what happens to what possibly could be their livelihood.

The community needs these tools to create a great eSport. Please ArenaNet. Give them to us.

  • http://twitter.com/omedon666 Lord Omedon

    So, question.  Is there a precedent with a game as “everything is optional, including PvP” as GW2 becoming an Esport?  Because, based on the criteria you name above (I am not competitive in games at all, but this article was enlightening), this will be GW2′s greatest hurtle.

    If GW2 has… let’s throw a number out of the blue… 3 million people playing it, but only one million are interested in PvP, and only half of that are “Esport eager”, in a game purposely not funneling people anywhere they don’t want to go… does that sound like something that can harbour an Esport?
    I’d like GW2 to pull this off, because “Esport approval” from the applicable community means more money on development, for features EVERYONE can enjoy…

    But based on what you’ve written here, and the design of GW2, it seems that even with them stating this goal many times, the outcome is unlikely, because it’s such a cornucopia game, not a “buy this for PvP and only PvP” game.

    Or maybe I’m negatively biased, being a purely PvE guy.

    • http://twitter.com/CorruptDropbear Mitchel

      Looking at all of the games I listed which are all focused around multi-player, I can see your point. There hasn’t really been an MMO that could be considered having anything to do with eSports unless you count WoW raiding speedruns or the battle arena which never “took off” from my point of view. However, in most other MMO’s you have to play PvE in order to reach PvP. You have to level up your character to full stats, deck them out in all the good gear and get those good skills which are usually all in the enviroment. 

      A game like Guild Wars 2 allows anyone from the get-go to be on a level playing field from the second they step into PvP. No gear, no levels. I believe that it will get away with being able to offer both PvE and PvP because it’s separated, and if you wanted to you COULD buy the game for PvP and only PvP.  

      Thanks for the comment!
      CorruptDropbear

  • GettCouped

    Excellent article!  BTW got into the Shootmania beta.  The game feels great!

  • http://twitter.com/Arcticus Random

    I think that being an eSport doesn’t mean to have a server or something like this made specially for the tourney. Being an eSport, for me, is being a competitive game and not only that, is being spectator-friendly. 

  • Jt Gleason

    GuildWars 1 was an esport, supported by the developer. Obviously since Jeff Strain has left, they have dropped that.

    Playing the beta made me sad for what was one of the most intense, competitive, and fully though-out esport I had ever seen.

    It has no chance for being a respected esport because it is not a good pvp game. Honestly, as far as I can tell from playing the beta, it isn’t even a good game period.

    Sadly Jeff has left for console zombie land and the chance for a real character based, mmo style esport left with him.

  • http://bcarr.me/ bcarr

    MMOs can be esports, the developer just has to give a damn, first.

    Making GW2 an esport isn’t the end goal, since GW2 already has an esport built-in, PVP. PVP just needs… players. I wrote a bigger post (here: http://turrbull.com/index.php?p=/discussion/comment/245#Comment_245) about this idea that I hope interested readers will check out.

  • Token63

    I think you would not only need a spectator mode, but you’d need to be able to record and replay matches.

  • Floyd Hunter

    It would be awesome if it became an eSport

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  • Carsonjim

    The fact that Hi Rez  still try and push TA as a modern version of Tribes should tell you all you need to know. TA has about 20% of what made Tribes, Tribes. I personally look at Hi Rez as a grouping of high school trained devs with NO experience at all in T1 and T2. Shodd,y buggy, low grade developing! Pathetic!

  • Chainsaw Samurai

    Guild Wars 2 is not going to be close to being an official esport on release, and it will almost never be unless something gets changed.  Here’s why:

    On release, the game will still be far from balanced, no spectator mode, and I have not heard of implementation of a match replay function yet.  Anyways, there’s one key difference between the highly successful esports and GW2.  It needs to be spectator-friendly and interesting to watch.

    If you guys haven’t already, look up a Starcraft tournament RIGHT NOW, and you can probably see the difference.  There’s one thing lacking in GW2: the moments of intensity, the Starcraft plays that just turned the tables, the brilliant decisions that strike the audience with eagerness to see what happens next, the round winning and therefore game winning kill in Counter-Strike.

    In GW2, you have nothing close to that.  I believe it’s because the current game mode simply does not have that potential. In 3-flag point capture you have small, sustained, mini victories that are often unnoticeable.  You will rarely have games where a team won 500-499; and if you do, it will be too easy to attribute any situation like that to luck.  Unless the game mode was something else like no-respawning arenas with multiple rounds, where plays are actually meaningful and exciting and fun for the audience, there will be no hope for it being a major esport title.

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