Blog Carnival | Professions Then and Now
Well submissions for the Blog Carnival are in, and we are happy to say we received a lot of fantastic posts from fans around the web.
The topic this time around is Professions: Then and Now. Some writers did reaction pieces comparing their views on the mechanics of a profession between Guild Wars 1 and 2, and talk about what they like, don’t like, and are looking forward to. Others took a more creative route and wrote from a first person point of view. Lots of entertainment abounds, so check them out!
Here you’ll find the intro to each with links to the full articles. Enjoy.
And thank you to everybody who submitted. Check back for future carnivals!
Traveling Journalist: A Monk to Guardian Story, by ThatShortGuy
LION’S ARCH — The cold wind of the Far Shiverpeaks pierce my charr pelt, I’m not meant for this frigid weather. Mountains to the left and right; you get a sense of claustrophobia — it seems like the mountains are always getting closer and closer. Only the brave venture this far north (this journalist was lucky to hitch a ride with some traveling heroes), the path is laced with Ice Imps, Tengu and Snow Wurms (just to name a few) that will attack without thought or reason….
~ The Warrior ~ , By Goliath Xr
The Warrior is the most basic profession found in games. They serve as a foundation for almost all adventuring games. Because of this, it was an obvious first choice for my very first Guild Wars profession. Heavy armor, swords, shields, etc… It’s not hard to understand the Warrior’s role: stand in the front lines and hit stuff. This general understanding should make it easier to compare the Warrior from GW1 to GW2…
I Broke The Holy Trinity, You Mad MMORPGs? by PunchKi
Just a few days ago the fifth profession of Guild Wars 2 was announced and presented as the Guardian, a master of combat and defense! Our beloved, or hated, Logan Thackeray has been revealed to be a guardian in high standings with the Queen, and stands as a role model for all those preparing to roll a Guardian for their first profession. Although most of the community had already predicted something along the lines of the guardian (known as BML from this picture), the Guardian is still a new mind blowing class that has shattered the Holy Trinity of MMORPG’s…
Necromancer: The Gambler, by Ravious
The necromancer in Guild Wars has a handful of iconic builds, those that rise like cream. The necromancer is a lord of hexes and conditions, yet arguably it’s heart, it’s purpose is to be a minion master. The minion master’s purpose is to quickly convert bodies into undead slaves as quickly as possible. Unlike a pet oriented class, such as Guild Wars ranger or the pitiful necromancers in other MMOs, the minion master cares not about a single creature it creates. It sends them on their way in to the meat grinder hoping their death even brings destruction…
Musings on the Necromancer, by Tasha Darke
Necromancers are strange creatures. Rather like real coroners, spending your time around the dead has to be lonely work at the best of times even if you do like the quiet. Minions in general don’t hang around long enough to answer back. Not to mention that awkward silence at parties when you mention your day job and wish you’d just said you were a lawyer instead. I’m of the opinion they’ve had piss poor PR and are quite misunderstood…
None can tank, all can tank!, by Thrangis:
With the addition of the final Heavy profession, the Guardian, I became increasingly curious about the mechanics behind threat for Guild Wars 2. The MMOs that I have had the pleasure of tanking all use similar styles, but Arenanet has gone and thrown those styles out the window to make room for their own creativity…
Guardians are Chumps – By Balthazar
Hey, twerps, Balthazar here. As your resident god of war and fire, I thought I’d drop by and give my two gold-pieces. Today I’m going to talk about two things: the guardian, and why it sucks.
So, the other day I went to Mistamillion, and picked up a copy of Edge of Destiny. I started to read about one of my favorite bro’s Logan. It was sort of cool at first until this blue stuff started coming out of his fingers—pretty weird bro. Anyway, as I continued reading I expect seom brutality from Logan, but I was only greeted with more blue monotony. I have to say, Rytlock is more brutal than Logan is, and I thought about adopting him under my wing, but Charr don’t like the idea of gods, so I won’t make him worship me…
The Elementalist: All for One and One for All? – By Draxynnic
Earth we’ve heard even less of, only having seen one skill and having been referenced little by ArenaNet representatives, and mostly in generalities when it is. In Guild Wars 1, Earth is the most defensive attribute with wards and enchantments, with a mix of area and single-target offensive spells similar to fire, except with reduced damage efficiency in exchange for inflicting debilitating conditions and knockdowns. The Elementalist page on the Guild Wars 2 site implies that earth magic will behave similarly in Guild Wars 2, although I suspect that some of earth magic’s protective effects in Guild Wars 2 will take the form of hard walls and barriers similar to the Guardian’s rather than the relatively subtle effects of wards in Guild Wars 1.