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	<title>Comments on: Episode 1</title>
	<atom:link href="http://www.guildmag.com/guildmag-podcast/feed" rel="self" type="application/rss+xml" />
	<link>http://www.guildmag.com/guildmag-podcast</link>
	<description>By the community, for the community</description>
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		<title>By: Dutch Sunshine</title>
		<link>http://www.guildmag.com/guildmag-podcast/comment-page-1#comment-100</link>
		<dc:creator>Dutch Sunshine</dc:creator>
		<pubDate>Sun, 04 Jul 2010 22:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.guildmag.com/?p=288#comment-100</guid>
		<description>As far as we discussed, the PodCast will take on the aspects of speculation about the latest news, the GW2 info vids + our own blog will feature the latest news in detail and last but not least, our GuildMag magazine will be bringing you interviews, contests, lore, fiction and a whole lot more.

Whereas the blogs, podcast and GW2 info vids are set to be weekly, the Magazine is bi-monthly with extra editions during the year(mostly set as [latest magazine release #].5</description>
		<content:encoded><![CDATA[<p>As far as we discussed, the PodCast will take on the aspects of speculation about the latest news, the GW2 info vids + our own blog will feature the latest news in detail and last but not least, our GuildMag magazine will be bringing you interviews, contests, lore, fiction and a whole lot more.</p>
<p>Whereas the blogs, podcast and GW2 info vids are set to be weekly, the Magazine is bi-monthly with extra editions during the year(mostly set as [latest magazine release #].5</p>
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	<item>
		<title>By: Sxy ritulist</title>
		<link>http://www.guildmag.com/guildmag-podcast/comment-page-1#comment-99</link>
		<dc:creator>Sxy ritulist</dc:creator>
		<pubDate>Sun, 04 Jul 2010 05:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.guildmag.com/?p=288#comment-99</guid>
		<description>G/day saberwolf and nokia,from the 
land down under,Australia I
Listen to your podcast with
Great interest I&#039;ve been 
waiting like alot of GW 
Players for Gw2 so I took
Interest in what was said
I don&#039;t think it was to long
35-45 minutes is good I 
listen to it on the way to
work on the train.
I myself had 15 gw1 characters
On my old account and on
My current account have
10 characters I am likely
To try every combination
And then use the best
Combo that suits my playing
Style I generally play as
Caster I favor elemental
And ranger and Mesmer and necro
I&#039;m basically a support
Character but judging
By your podcast elemenalist
Will have more of a impact
In doing more damage
With different types of weapons
If elementalist goes 
Elemental/geomancer does that
Mean if fire elementist 
It can still use fire in areas where
There&#039;s no heat or would the
Geomancer skills have to be used 
As the others aren&#039;t usable?</description>
		<content:encoded><![CDATA[<p>G/day saberwolf and nokia,from the<br />
land down under,Australia I<br />
Listen to your podcast with<br />
Great interest I&#8217;ve been<br />
waiting like alot of GW<br />
Players for Gw2 so I took<br />
Interest in what was said<br />
I don&#8217;t think it was to long<br />
35-45 minutes is good I<br />
listen to it on the way to<br />
work on the train.<br />
I myself had 15 gw1 characters<br />
On my old account and on<br />
My current account have<br />
10 characters I am likely<br />
To try every combination<br />
And then use the best<br />
Combo that suits my playing<br />
Style I generally play as<br />
Caster I favor elemental<br />
And ranger and Mesmer and necro<br />
I&#8217;m basically a support<br />
Character but judging<br />
By your podcast elemenalist<br />
Will have more of a impact<br />
In doing more damage<br />
With different types of weapons<br />
If elementalist goes<br />
Elemental/geomancer does that<br />
Mean if fire elementist<br />
It can still use fire in areas where<br />
There&#8217;s no heat or would the<br />
Geomancer skills have to be used<br />
As the others aren&#8217;t usable?</p>
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	</item>
	<item>
		<title>By: K A W A I</title>
		<link>http://www.guildmag.com/guildmag-podcast/comment-page-1#comment-95</link>
		<dc:creator>K A W A I</dc:creator>
		<pubDate>Fri, 02 Jul 2010 21:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.guildmag.com/?p=288#comment-95</guid>
		<description>Doesnt Predictions = Speculations? I like how you started off your podcast by saying your strickly news (which was pointed out to fit yourself into a nitch which would different or better then the rest) but then in the same tounge say that you will also sharing your predictions. i can&#039;t say that sharing your predictions could be any different then &quot;leaving out any of those speculations&quot;. Just saying.</description>
		<content:encoded><![CDATA[<p>Doesnt Predictions = Speculations? I like how you started off your podcast by saying your strickly news (which was pointed out to fit yourself into a nitch which would different or better then the rest) but then in the same tounge say that you will also sharing your predictions. i can&#8217;t say that sharing your predictions could be any different then &#8220;leaving out any of those speculations&#8221;. Just saying.</p>
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	<item>
		<title>By: coehl</title>
		<link>http://www.guildmag.com/guildmag-podcast/comment-page-1#comment-81</link>
		<dc:creator>coehl</dc:creator>
		<pubDate>Wed, 30 Jun 2010 13:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.guildmag.com/?p=288#comment-81</guid>
		<description>I&#039;m excited to hear how this show goes under production beneath the real title. Plus, as it always goes after a pilot, a stronger comfort level between hosts.
For a pilot that&#039;s been through the ringer production-wise, this turned out really well.</description>
		<content:encoded><![CDATA[<p>I&#8217;m excited to hear how this show goes under production beneath the real title. Plus, as it always goes after a pilot, a stronger comfort level between hosts.<br />
For a pilot that&#8217;s been through the ringer production-wise, this turned out really well.</p>
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	<item>
		<title>By: Hunter</title>
		<link>http://www.guildmag.com/guildmag-podcast/comment-page-1#comment-69</link>
		<dc:creator>Hunter</dc:creator>
		<pubDate>Fri, 25 Jun 2010 01:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.guildmag.com/?p=288#comment-69</guid>
		<description>can&#039;t say I agree with the geomancer, but the engineer idea is promising.  in fact, can&#039;t the profession that dabbles in environmental weapons be the engineer?  if anyone stumbles along and picks up a broken piece of wood in a battle, who do you think is more able to do something effective with it?  engineer or something else?</description>
		<content:encoded><![CDATA[<p>can&#8217;t say I agree with the geomancer, but the engineer idea is promising.  in fact, can&#8217;t the profession that dabbles in environmental weapons be the engineer?  if anyone stumbles along and picks up a broken piece of wood in a battle, who do you think is more able to do something effective with it?  engineer or something else?</p>
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	<item>
		<title>By: BarGamer</title>
		<link>http://www.guildmag.com/guildmag-podcast/comment-page-1#comment-68</link>
		<dc:creator>BarGamer</dc:creator>
		<pubDate>Thu, 24 Jun 2010 17:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.guildmag.com/?p=288#comment-68</guid>
		<description>In b4 QQ. XD

Loved this first episode, delicious speculation. I disagree about the Geomancer, sounds too similar to the Elementalist interacting with the environment. They already said that Conjure Flame could make fiery rocks that people (Warriors) can throw, so why make two Professions when you can just make 4 skills (Earth, Air, Fire, Water) do the same thing as a Geomancer?

I hope they do bring back the Ritualist, or at least give them a major part of the Necro Profession.</description>
		<content:encoded><![CDATA[<p>In b4 QQ. XD</p>
<p>Loved this first episode, delicious speculation. I disagree about the Geomancer, sounds too similar to the Elementalist interacting with the environment. They already said that Conjure Flame could make fiery rocks that people (Warriors) can throw, so why make two Professions when you can just make 4 skills (Earth, Air, Fire, Water) do the same thing as a Geomancer?</p>
<p>I hope they do bring back the Ritualist, or at least give them a major part of the Necro Profession.</p>
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