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    Posted by on January 25, 2012

    If you’re the sort who likes to get clobbered over the head with trees and boulders, you might want to head over to the ArenaNet blog and meet the jotun. A new lore post describes their society and how they’ve changed over time throughout Tyrian history. It’s probably the closest you’ll ever want to get to them.

    The jotun have lost many of the things that once made them great. Their lore is scattered, and much of it lost; any religion, higher learning, or secrets of invention that they once mastered have been eradicated, and only the remnants of their once-great society remain. Like the massive stone monuments their people once raised that can still be found in the Shiverpeaks, the jotun have lost their purpose…and their meaning.

    Now savage, vicious creatures, the jotun fall upon any traveler they see. Occasionally pacified by tribute and flattery, they may choose to let non-jotun pass with a threat or a beating. However, when two clans of jotun come upon one another, they are satisfied with nothing less than the complete eradication of the other.

    jotun-header

    Source: http://www.arena.net/blog/the-savage-pride-of-the-jotun




    Posted by on January 23, 2012

    Finally. Today marks the day that we finally get to hear more about the always-as-secret Guild Wars 2 release date. That’s right folks, we’ve got 100% official confirmation that Guild Wars 2 will be released in 2012, that means that we’ll be playing Guild Wars 2 between now and 11 months ahead. That’s definitely reason to be excited.

    Next to this, we’ve also got confirmation that ‘select press’ will be invited to participate in a closed beta next month (february). Following the ‘select press’ beta, ArenaNet will start opening up the beta to a larger group of people – during these beta’s, ArenaNet will try and invite as many fans as they possible can.

    We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.

    Welcome to the Year of the Dragon – the year of Guild Wars 2.

    Welcome to the Year of the Dragon

    Source: http://www.arena.net/blog/dragon




    Posted by on January 20, 2012

    This column is about Guild Wars 2, but I should mention that many fan websites participated in the “Stop SOPA” campaign on January 18th to protest proposed American legislation that would severely impact everyone’s freedom on the internet (my personal site observed the protest). It is not just an issue of domestic politics for Americans: the bill explicitly claims the US government has jurisdiction over non-American websites. This is more than mere politics, which is why I included it in the column introduction.

    Here’s the last week’s worth of blog posts, articles, podcasts, and videos on Guild Wars 2:

    • NowGamer — Guild Wars 2: A Perfect 10. “Guild Wars 2 is an ambitious game, you can be certain of that. ArenaNet has been protective of its darling, keeping a beta back from Guild Wars 2’s baying fans in favour of meticulous in-studio balancing and bug-testing. As yet another in a series of features taking a closer look at the big name games of 2012, NowGamer takes a closer look at the elements that could make Guild Wars 2 a potential candidate for a 10/10 score at review.”
    • Guild Wars 2 Fans — IMPORTANT: Please lookout for scam sites! “Keep on your toes because I’ve discovered already two bogus sites, I’m not sure you’ve already seen these or wrote it anywhere but I thought its best to let you know: DO NOT GET BETA KEYS!”
    • Nerdy Bookahs and their travel guide — Bookahneer’s Geekwatch (January 14, 2012). “Welcome to today’s Bookahneer’s Geekwatch! The place about miscellaneous interesting news related to gaming (will most likely include at least one piece about Guild Wars 2 ^^). The first Bookahneer’s Geekwatch this year starts with some Guild Wars 2 “news”. Tivac, a web developer at ArenaNet, answered a few questions in several forums. The summary can be found on Reddit. The first closed beta phase is over.”
    • Nevermet Press — Interview with Angel Leigh McCoy, Stories in the Ether Author & Guild Wars 2 Designer. “Her fiction has appeared in numerous print and digital media, and in 2011 alone she published stories in the anthologies Beast Within 2, Fear of the Dark, Growing Dread: Biopunk Visions, Clockwork Chaos, and our very own Stories in the Ether with Charlie Darwin, or the Trine of 1809. Her contribution became our first stand alone work of fiction, an “illustrated novella” with commission art from Steven Austin. Not only is the story compelling and full of wit — but the artwork is gorgeous. It’s truly something special. During the day, Angel gets paid not to be a fiction writer — but to be a gamer. She is a writer and game designer at ArenaNet, and part of the development team for Guild Wars 2. (Yeah — we think that’s pretty bad ass too). At night, she’s the Editor in Chief at WilyWriters.com. How Angel found time to write Charlie Darwin and do this interview is beyond me — so I’ll say she must be a magician too.” [Raphia: H/T to Nerdy Bookahs for this link.]
    • The Vigilant — So, you used to play a Monk? “Much has been made about the fact that Guild Wars 2 is doing away with the “Holy Trinity” of Tank / Heal / DPS and replacing it with a new set of Damage / Control / Support roles which any profession can do (although some do better than others at any particular aspect). One of the key changes has been the abolition of a dedicated healer profession. This has upset many players of Guild Wars who used to play a Monk and enjoyed that aspect of the game. So for today’s column, we’re going to break down what it is that a Monk does and then examine the eight professions in Guild Wars 2 to see which one is best at each of the various jobs.” [Raphia: Although my most-used GW character is a monk, I'm not upset that GW2 won't have them. I only created the character because it seemed like the only way to get into pick-up groups "back in the day" — that's not as much of an issue now as it was five years ago.]
    • Gamebreaker.tv — Guildcast: Bad Azz Zhaitan. “Thanks to Guild Wars Insider, which sat down with Guild Wars 2 Lore and Continuity Designer Ree Soesbee, we actually have some very interesting news to talk about. Lore really is the pillar of the Guild Wars franchise. Most MMOs have lore, but it’s really not a focal point; certainly most players cannot tell you one bit about why things are the way they are in certain games. However, the fans of Guild Wars and Guild Wars 2 have a firm grasp on why the thing happens in the land of Tyria. With over 1500 different dynamic events scheduled to be in GW2, the writers and lore experts at ArenaNet have a lot of intricate details to keep track of.”
    • A brand new website devoted to all things thievish in Guild Wars 2: Stolen Domains.
    • Kill Ten Rats — Half-Naked Women of the North. “I’m thinking of putting together a variation on the Bechdel test for video games. For human-like player characters and major NPCs, take the number of male characters showing more than 20% of the skin below their necks and divide by the number of female characters covering more than 20% of the skin below their necks. This has the added bonus of automatically factoring in how many games have important male characters outnumber important female characters 3-to-1.” [Raphia: It's amazing how few movies pass the original Bechdel test, and I suspect the gaming variant of the test would be at least as, um, "revealing".]
    • Guild Wars InsiderGuild Wars 2 Beta Leak: Debunked. “Recently, several sites pointed to posts made by Pat “Tivac” Cavit on the Something Awful Forums as “leaked” beta information, something that in all actuality, it is not. Pat Cavit has been around ArenaNet for some time; September of 2008 to be exact, and his name even appears in sections of ArenaNet’s blog if you look close enough. He is after all, the Senior Web Developer for ArenaNet.”
    • Dragon Season — Hall of Monuments & The Bounty Hunter. “Having already completed the Prophecies & Eye of the North (EotN) campaigns and being out of friends willing to play Guild Wars any more, I turned to other MMOs. Until one day fate dictated that I should meet a guy named Tilion, through another forum but due to our mutual love for Guild Wars. I read (and translated!) his amazing guide on how to collect 30 points in the Hall of Monuments. Note that when this guide was written and posted, it was the ONLY one available on the ‘net — and not just in the greek language.”
    • Massively — Flameseeker Chronicles: Efficient Hall of Monuments progress. “Guild Wars 2 is drawing ever closer. It may not feel like it sometimes, but it’s getting nearer each day. A lot of fans are easing the pain of the wait by playing through Guild Wars 1 in an effort to beef up their Hall of Monuments scores for the day GW2 arrives. The Hall of Monuments in GW might only award titles and cosmetic goodies, but we gamers do love our shinies, so lots of people are diving into present-day Tyria to make some HoM progress while they wait for GW2. I posted a series of Hall of Monuments guides almost a year and a half ago, and while most of it has stood the test of time very well, I want to revisit it.”
    • Hunter’s Insight — Raidiation. “I’m not against raids. Certainly I’ve participated in them during my time. They can be fun, frustrating, rewarding, even thrilling, but are they integral to my experience in playing MMOs? No. Maybe I’m not the typical MMO blogger in that respect but I don’t require raids. And I don’t think Guild Wars 2 requires raids either. And that seems to be the big topic lately on all the forums, on the blogs, in the alleyways where nerds meet secretly. I can hear it now. “Oh my god! No raids?! Guild Wars 2 sucks!” they say. It reminds me of the early days of Guild Wars. People never gave it a chance for whatever reason. No jumping, no open world, and no open minds willing to look past those two qualities.”
    • Guild Wars Insider — Gamescom 2011 Trailer Remix by Matthew Visual. “It is well known that the music from Guild Wars 2 by Jeremy Soule is amazing, but occasionally we across a remix or two that gets stuck in our head. Warning: This musical remix by Matt Visual is highly addictive and will likely be replayed several times. In the case of such an event, Matt kindly offers an MP3 version available for download for those in need.”
    • Tales of Tyria — #14 The Big Lore Show. “We’ve been telling you this has been coming for some time. It’s finally here! We bring on 3 special guests (Angerina, Edwin, and Malchior) to discuss the backgrounds and histories of the 5 playable races in Guild Wars 2. If you were still trying to figure out which race you should play, or just never played Guild Wars 1, this is the show you need to hear.”
    • Guild Wars Insider — Hey Bookah! “What another fantastically ordinary Wednesday for me to answer your questions! This week, I have quite a few delightfully ridiculous questions posed by my avian followers. I would also like to announce a new column in the works. As you may know, or should know, I am undoubtedly Tyria’s top fashion consultant and critic. So, once a week, perhaps on the same day as the regular Hey Bookah column, or maybe on a completely different day all together, I will present a fantastic criticism and break down of some of Tyria’s models. Be warned, it might get pretty brutal.”
    • Guild Wars Insider — Voice Overs and the Future of GW2. “By now, anyone who has done any research into Guild Wars 2 knows about the voice over work, and has probably been very impressed. The game as a whole, even in its current pre-beta stage, has been dropping jaws across the world; the work ArenaNet has done on the voiceovers alone has been an extensive reason for that. Even better, the Guild Wars community got a firsthand look at the creative process (not to mention meticulous hard work) that goes into these voiceovers, as we followed Peter Fries on his journey to Burbank, California for a two-week recording session.”
    • Kill Ten Rats — Just Play, Quests as Hearts. “There’s a pretty good thread over at MMORPG.com about The Tao of ArenaNet. It’s a nicely done, if a bit wordy, fan-made response to what the heck ArenaNet is doing. They are doing things different. No more quests is a huge one, yet their essence remains. Walk this way.”

    Community Events

    • GWEN — Canthan New Year. “The Gaming World Entertainment Network along with Guildwars2live.com, CrossingTyria.com, The Cult, Ankh and Aol Alliances, and many other volunteers across the Guild Wars community are teaming up to bring luck to all this coming Canthan New Year*! We are teaming up to not only sponsor the districts for the feast on the Canthan New Year Finale Day, but we are giving you an opportunity to become “Lucky.” (Yes, we are sacrificing 24 hours of sleep for this too!) “
    • SPQT alliance — Canthan New Year. This year, the SPQT alliance will be sponsoring a district for the Canthan New Year finale. Thanks again to Lysette Healer for the necessary organization and co-ordination within TNC and the rest of the alliance to make this happen.

    We want to help you to publicize your community event! Provided that your event is open to the entire Guild Wars community, we’re happy to list it in this section. Send us the details at community@guildmag.com and I’ll try to get it out to the fan community (given that we only do a weekly wrap-up, try to send the information at least a week in advance).




    Posted by on January 13, 2012

    It started off as a quiet week but you just can’t keep the Guild Wars 2 fan community quiet for long. Nothing new directly from the official website, but we have been given hints from ArenaNet that much more information will be coming our way in the near future. Until that happens, here’s the last week’s worth of blog posts, articles, podcasts, and videos on Guild Wars 2:

    • Guild Wars Insider — Voice Overs: Are they the future of games? “Like many others, I have seen the voice over work in Guild Wars 2 and have been very impressed. The work they have done on The voice overs alone has been extensive. I thoroughly enjoyed the videos and following along on Twitter when Peter Fries went down to Burbank California for two weeks to record more voice overs. It was a great thing to experience from a distance and know they were hard at work. While I find this all really exciting and intriguing, many are asking themselves if this is really good for gaming as a whole, especially since there is another game that just came out with full VO work.”
    • MassivelyFlameseeker Chronicles: ArenaNet talks PvE vs. PvP. “‘I don’t care for PvP, so Guild Wars 2 doesn’t really interest me.’ This is something that I’ve heard with some regularity over the past year or two, and every time I sort of shake my head in confusion. How could anyone perceive Guild Wars 2 as a PvP-only game? Really, just take a look at what we’ve seen from the development team and how PvE-centric it is and it seems that you’d get the impression that if anything, there’s more of a PvE focus. Of course, I can see where this perception comes from — Guild Wars 1 holds the same perception for a lot of people, so it carries over. As a huge fan of both games and a pure PvE player, I thought it would be fun to take this week and clear things up. Eric Flannum and John Stumme were kind enough to help, stepping in to answer a few questions about the balance of things both past and present.”
    • Kill Ten Rats — Questing Against Your Interests. “Many games have challenges and achievements for making things harder, like beating a boss without using any potions or cutting down the mightiest tree in the forest with a herring. Early the the Guild Wars Nightfall primary quest chain, the Master’s rewards are mostly for intentionally delaying and acting against your interests during wartime. You are in disguise and headed to a rendezvous with a traitor general, being guided through the swamps by her lieutenant … so why not slip away at hunt down some cobra=headed velociraptors? You are leading an assault on the enemy base, where time is of the essence as reinforcements are arriving and artillery fire is raining down … so why not take your time and scour the corners for enemies who are not engaging? You are sneaking a group of monks through enemy territory, with a primary objective of avoiding notice from the troops garrisoned there … with a special bonus for visiting every guard post and slaughtering the troops.”
    • Want some Guild Wars 2 desktop wallpaper images? Purple Llama has you covered. “Guild Wars 2 has eight professions, and now you can enjoy all of them on your desktop!”
    • MMORPG.comGuild Wars 2 Column: More Than Quest Givers. “Guild Wars 2 is shaping up to be a very diverse MMORPG, and by that I mean its races. Races are an important part of MMOs. They offer options to the player and help make the in game world feel whole. We have gone over the races that we will have the opportunity to play as, but many of us have forgotten about the other races. We will be able to explore their villages and cities, accept quests from them, and even meet them on the battlefield. Given all this interaction with them, it makes sense that a lot goes into these races, even if we won’t be playing as them. So let’s go over what makes these races awesome, and not just a random race put in for players to get a few quests from.”
    • Flame Throwing — Content Gating Part 3. “I’ve put off writing this post because I really wanted to stew over it, and form a real opinion of progress and accessing content in Guild Wars 2. And now I’ve come to the conclusion that I’m a little bit worried about it. Ever since EverQuest came out, I’ve had one game that I consider my primary game. I still play plenty of others, but there’s one that I play for at least half of my game time over an extended period of time, like, years. I’m hoping that Guild Wars 2 will be that game, but at this point, I’m not sure it has the staying power. In the end, a game needs to control the flow of content and gameplay in order to keep players engaged. Will Guild Wars 2 do that?”
    • MMORPG.com — The Tao of ArenaNet. “An essay in many parts, but mostly pertaining to the design philosophies driving Guild Wars 2, how and why they are innovative, the game features they affect, and why this means that Meowhead is totally hyped for this game while some people just don’t see why. First off, a warning. This is going to be a wall of text. This is going to be SEVERAL walls of text. I’ve tried to highlight things like topic headings, so you can skim through a bit, but if you don’t want a giant wall of text, you should probably go visit another topic. There is no real TL;DR for this. The closest I can give you is ‘I like Arenanet’s philosophies but because you’re not going to read all this, I can’t tell you why in this single sentence’. This is all in no particular order, but I’ll try to organize it as best I can. Good luck!”
    • Guild Wars 2 makes the IGN Top 10 PC Games of 2012 list. “It’s been such a long time since Eye of the North. The last expansion to the original Guild Wars came out in 2007, and even back then ArenaNet teased the tie-ins to Guild Wars 2. Years went by without any information, until the studio finally revealed its plans for the sequel. Since then we’ve seen demos, we’ve played it, we’ve interviewed the development team, and every time we walk away with the same impression: Guild Wars 2 is absolutely brilliant. It’s beautiful and packed with creative takes on MMO standards, and will offer plenty for PvPers. Combining an open world, clever ways to encourage social questing and an amazingly flexible customization and combat system, Guild Wars 2 may very well wind up being the best MMO, well, ever. “
    • In case you missed it, our own alexridiculous completes his 8 Professions video series.
    • Dragon Season — Missions. “Today, I am going to talk about the Mission system in Guild Wars. On a basic level, Missions are the same thing as dungeons as in any other MMO RPG within the past 8 years since World of Warcraft was released on the unsuspecting world. But missions do something very different than traditional dungeons. “
    • Kill Ten Rats — Alone Together. “Guild Wars is a sort of accidental MMO, a something else that acquired more MMO elements over time. It was not built with the World of Warcraft feeling of soloing alone together. When you’re soloing, you’re not really ‘together’ in any sense.”
    • The Feral Engineer — No Raids!World of Warcraft defined a generation of games. This is something completely irrefutable. No matter how you look at it, for the past several years since WoW first came into the MMO world, every game after that point was modeled in some way to follow the success of the behemoth. Take RIFT as an example, that entire game is essentially WoW with a more diverse talent system. Even SWTOR does not shy away from the WoW model and the statements of the game being WoW in space are very founded. But without trying to force an argument over which game is better, why that game is better or how those games are not similar in any way, lets get onto topic here.”
    • Tales of Tyria #13: Hardcore vs. Casual. “Not a lot of news this week so we dig into the mailbag to answer some listener questions. We still had time so we figured it was time to try to pin down some definitions: Hardcore and Casual. They mean different things to different types of gamers. Why is there always so much contention beween these two groups? Is there even a separation or are they more alike than they know? That’s the challenge set before our panel this week.”
    • GWOnline.net (reposting from Console-toi.fr) — Daniel Dociu thinks Fans will find Guild Wars 2 Worth the Wait. “Paris Games Week may have been over for a couple of months now, but that does not mean that it is done. Just this week, the French site Console-toi.fr uploaded this video interview with Daniel Dociu, Jeff Grubb and Ben Miller. With a 90-strong art team Daniel Dociu is doing everything to ensure that the Guild Wars 2 fans will find the wait for release well worth it, as is the rest of the ArenaNet crew.”
    • NeoGAF.comGuild Wars 2 News And Information Thread [End of the year update]. I don’t have a handy pull-quote to direct you to this item, but it’s an exhaustive collection of information intended to draw non-GW fans to Guild Wars 2. (H/T to Lensor at GWOnline.net for the link to this item.)
    • Guild Wars Insider — Interview with Ree Soesbee. “Earlier this week we had the chance to sit down and chat with ArenaNet’s Ree Soesbee, Writer and Lore & Continuity Designer for Guild Wars 2. The following article is a transcription of the audio interview (also available on iTunes) put together by several people in the community. We highly recommended you give it a listen as Ree is very passionate about gaming, GW2, and her previous works.”
    • Hunter’s Insight — A Profession for Guild Wars 2. “I’ve spent the last month mulling over which of the 8 professions in Guild Wars 2 I might play. There is a lot to consider. Overall I have to pick a profession that is right for me. This is more of a personal rundown of my choices for a profession than a guide for others. The most difficult part of choosing is that Arenanet seems to have included several options to vary your gameplay on each profession. A melee thief can switch to a ranged shortbow or pistols. Both elementalist and necromancer have close ranged options along with the normal spell casting range. Saying I prefer a ranged caster over armoured melee doesn’t seem to matter much.”
    • Guild Wars Insider — Hey, Bookah! ”It’s that time again. The time where I’ve completely missed a deadline. That happens quite a bit, the whole, “missing deadlines,” conundrum. But, as I say, you can’t rush genius. Especially genius of my particular caliber. At any rate, it’s time to answer as many silly questions as I can.”
    • The Vigilant — Video Round Up! “Greetings my fellow Guild Wars 2 fans! It’s about time we got a video round up of some of the best and coolest GW2 videos out there. From the informative to the just plain fun, lets take a look” [Raphia: I missed the original TotalBiscuit PvE video when it first came out and it's great. The second half is almost a love letter to ArenaNet as the self-described "Cynical Brit" totally falls in love with the game during his first demo session.]
    • In case you missed it, our own LittleBoat has a year-end wrap-up of Guild Wars 2 news.
    • GameBreaker.tv — Guildcast: Will Guild Wars 2 have endgame? “The rumors you’ve heard are true. According to resident Guild Wars 2 fangirl Rubi Bayer, our most anticipated MMO of next year will have no endgame raiding. What does that mean? Rubi says that ArenaNet, the game developer, tells her that the whole game is endgame. Huge bosses and world-changing group events start no more than ten minutes outside of character creation, but it doesn’t end there. As you gain levels, your character and the other players he interacts with have an actual impact on the world. The really good content starts right out of the gate, not just at max level. Many gamers follow the sentiments of our host Gary Gannon when he asks, “What am I going to do when I get [to max level]? Am I just going to be standing around?” Shawn Schuster, editor-in-chief at Massively, describes it as a sandbox of themeparks. However, ArenaNet remains quite vague on the details.”
    • Kill Ten Rats — Ree: Focus on the Enemy. “I admit I was a little concerned with the story of Guild Wars 2 within the game. Of the three starting zones we’ve seen, there seems to be absolutely no mention of Zhaitan, the Elder Dragon of Death. This seems very much unlike ArenaNet’s Guild Wars mode of storytelling where the crisis is told early on, such as the dragon-forged destroyers chasing players towards an asura gate. It really wasn’t until late last year at the big conventions did ArenaNet show us “the Enemy” with Sparkfly Fen and the Tequatl the Sunless zone boss. How would our character stories progress from racial issues to Big Bad Zhaitan? How much focus would there be on the villain that had the first Guild Wars 2 trailer dedicated to it?”
    • Guild Wars 2 GuruGuild Wars 2 Fan Art: The Admin’s Pick! ”I was exploring the Library of Whispers today, just perusing the endless collection of creativity this community possesses, and then had a profound thought: “Holy S$%*.” I was just flabbergasted by the wealth of talent that generally flies under the radar. Anyway, now I write to you all, as I happily sit here with a glass of merlot, wanting to share with you some of my favourite finds.”
    • Uncertain whether this is real, but if it is, then someone at ArenaNet is going outside official channels: Web dev from ArenaNet opened up on SomethingAwful forums, releasing some info on the closed beta. “Tivac, a web developer on ArenaNet opened up and answered a few common questions on SomethingAwful Forums. Here is a list of what he let out of new info: ‘We just finished up the first Closed Beta Test at the end of 2011. More will follow, depending on how those go we’ll do a few short open betas, then assuming everything goes as planned it’ll launch. The lack of dates there is deliberate, FYI.’” (H/T to Hunter Hamilton from SPQT for the link.)

    Community events

    • DJ Metaldragon and Larky’s Farewell to Blade. “Come and bid us a fond farewell on Saturday, January 14th 2012 starting at 7PM PST in Embark Beach American English District 1. We want to thank you, our friends for tuning into us for the past two years for without you and Blade Radio this wild and sometimes crazy trip would never have been possible. “
    • Canthan New Year for the amazingly appropriate ”Year of the Dragon” will be upon us soon, and I’m sure many guilds and alliances will be sponsoring districts to celebrate. For example, my own alliance (SPQT) has gathered up materials to sponsor a district (thanks for doing the co-ordination, Lysette Healer!). Let us know about your guild/alliance district sponsorship and we’ll list it here in the community events section.

    If you’d like us to publicize your community event, send us the details at community@guildmag.com and I’ll try to get it out to the fan community (given that we only do a weekly wrap-up, try to send the information at least a week in advance). As long as your event is open to everyone in the community, we’re here to help you get the news out.




    Posted by on January 12, 2012

    2011 is over. Out the door. Whoosh. As arch-curmudgeon editor here at GuildMag, I’m here to bring you an overview of how Guild Wars 2 developed over the year.

    Sadly, there was nothing worth noting—no follow-ups to Bobby Stein’s House (of) Style post from 2010. Surely the 16th Edition of the Chicago Manual of Style brought desk-rattling changes to the writing staff and challenged their very core beliefs? Perhaps they’re keeping a lid on the bitter war among the Order of Whispers, Durmand Priory, and the Vigil over the serial comma? That must be it.

    Wulp, there you have it. The year in Guild Wars 2 as brought to you by the editor. See you next year.

    CORRECTION: We may have overlooked a couple things in the original post. Included below are the blog posts, events, and updates that have helped make Guild Wars 2 one of the most anticipated games. We regret the error.

    JANUARY
    in which the old is out and the new is in

    ArenaNet began the year by celebrating their 10-year anniversary and released a retrospective video.
    http://www.arena.net/blog/our-first-decade-the-arenanet-retrospective-video

    They added their own twist to the Rule of Cool by introducing the Kodan; instead of something being so cool we’re willing to suspend disbelief, the Kodan came about (according to Jeff Grubb) because some concept art was just too cool and had to be written into the world. No suspension of disbelief necessary!
    http://www.arena.net/blog/the-wisdom-and-power-of-the-kodan

    And on a sadder note, an old friend retired. Blue Mace Lady, her services no longer needed to mystify the fanbase, packed up her bludgeoning implements and made room for her replacement, the guardian. Hope the year treated you well, ma’am.
    http://www.guildwars2.com/en/the-game/professions/guardian/

    FEBRUARY
    in which we didn’t pay attention because our hearts were stolen by a heavily armored asura

    The guardian! Wow! Being the first profession not returning from Guild Wars, one thing was clear: This ain’t your grandsire’s GW anymore. Hammering that point home, Jon Peters wrote about the game’s combat and subversion of the dreaded Holy Trinity.
    http://www.arena.net/blog/jon-peters-talks-combat

    Next was the first of undoubtedly many—or five, depending on your math skills—week-long features focusing on the playable races. Not only offering a wealth of information and goodies, it gave fans much more excitement to look forward to: here were five more things we could count down on the road to release. One down!
    http://www.guildwars2.com/en/the-game/races/human/

    Norn Week followed in the fashion Human Week set for race weeks to come, from lore and worldbuilding to writing and visual design. Fans were given a taste of what they might see in the new demo at PAX East.
    http://www.guildwars2.com/en/the-game/races/norn/

    MARCH
    in which scores of fans get to play Guild Wars 2 and a 6 is not pressed

    In the buildup to PAX East and its demo, the newly revealed thief showed us how far ArenaNet can push their game—how all professions, given their own tools and same (lack of) constraints, can let the player develop their own playstyle. The thief promised to turn everything upside down.
    http://www.guildwars2.com/en/the-game/professions/thief/

    Of particular interest to, like, everyone, was the blog post on the game’s crafting system. Everyone who wasn’t sighing with relief was squeeing.
    http://www.arena.net/blog/andrew-mcleod-talks-crafting-in-gw2

    Then PAX East happened and everyone was dazzled.
    http://www.arena.net/blog/martins-pax-east-round-up

    Shortly after, our old friend the hylek returned. Heket? He’s always the same fellow.
    http://www.arena.net/blog/go-forth-and-multiply-the-hylek

    APRIL
    in which ArenaNet shows how serious they really are

    Something was a little off about the commando. Sure it was an April Fools’ Day joke, but somehow it fell a bit short of being so completely ridiculous that you could almost believe it. Maybe it was that it was actually worked into the story of the games. Maybe we just wanted to believe. I, for one, hope to see Corporal Bane again. I can think of a job for him now that Dhuum’s gone…
    http://www.guildwars2.com/en/the-game/professions/commando/

    Returning to the realm of the definitely-not-kidding, ArenaNet told us about the skritt. No other minor race shows ArenaNet’s ingenuity as well as these little rat folks do. Rat people are a staple in fantasy worlds, and rats are the bane of many RPG players. Rats are one-tenth of an albatross. Yet, the skritt are unique, their society is a little mind-blowing, and they command the player’s sympathy. Not an easy task.
    http://www.arena.net/blog/those-sneaky-sneaky-skritt

    Charr Week came later in the month. Another big task, another high wall to—uhh, bad analogy. How will the most iconic race of Guild Wars appear in the sequel? What will it feel like to be one? Amazing and amazing.
    http://www.guildwars2.com/en/the-game/races/charr/

    Finally, a feature on yet another thing Guild Wars 2 will surely be known for: environment art.
    http://www.arena.net/blog/an-introduction-to-the-environment-art-of-guild-wars-2

    MAY
    in which—say it ain’t so!—the fanbase is split

    Ah lovely springtime, the perfect time for ArenaNet to freak us the crap out with their tales of the krait. They were bad enough in the first game just be being really tough enemies—now they have beliefs.
    http://www.arena.net/blog/shadows-in-the-water-the-krait

    Following the guardian and thief, the engineer appeared as the third new profession. While surely an exciting profession to play, its real impact was to reiterate how far technology has come in the 250 years since the end of Eye of the North. It removed any doubt that ArenaNet would hesitate to make bold changes to the world and, most importantly, follow through with them.
    http://www.guildwars2.com/en/the-game/professions/engineer/

    In May we also saw the two hard-working and creative winners of the ambassador contest. Their videos won them a trip to ArenaNet HQ in Soggytown, USA. Stayed tuned, this little subplot isn’t over!
    http://www.guildwars2.com/en/contests/video-contest/winners.html

    JUNE
    in which we avoid the sun

    It wasn’t the first time we learned about the quaggan, not nobody would complain about meeting them again for the first time.
    http://www.arena.net/blog/the-mostly-harmless-quaggan

    June ended with a series of looks into two as-yet obscured regions of the game: underwater combat and dungeons. All at once dispelling fears that they would be like other games and promising to go above and beyond expectations, ArenaNet gave us a preview of where we’ll be spending a good portion of our time. And to top it off, we saw the impressive cinematic for the Ascalon Catacombs dungeon.
    http://www.guildwars2.com/en/the-game/dungeons/into-the-dungeons/

    JULY
    in which I’ve never felt so indulged or proud to be a Guild Wars fan

    You wouldn’t know it by glancing at the list here, but July turned out to be the most exciting and busiest month (for fans and ArenaNet both). The Community Open House was a brilliant show of love to Guild Wars fans and community members. Reading tweets and blog posts throughout was so thrilling and nearly overwhelming, and that’s only as a spectator!
    http://www.arena.net/blog/video-arenanet-community-open-house-2011

    AUGUST
    in which the sylvari make a splash and even more people get to play Guild Wars 2

    The month began with a series of posts and videos on the technical aspects of sound design. Interesting behind-the-scenes material of course.
    http://www.arena.net/blog/video-guild-wars-2-field-recording

    Following that was one of the biggest weeks of the entire year: Sylvari Week. The wait had been long and the expectations high for the coming redesign, and the results were stunning. The redesign—in particular Kristen Perry’s post on their new artistic direction—garnered attention from all over. People’s fascination with the sylvari inspired many new voices in the community expressing their interest and enthusiasm for the game.

    Also notable was the nonchalant description in Angel Leigh McCoy’s post of the sylvari’s dismissal of gender roles in relationships. Now more than ever, gamers and game makers need to show responsibility for where they fit and how they affect the social spaces of all gamers. This daring, subtle, and touching statement of inclusion was a moment worthy of the highest praise.
    http://www.guildwars2.com/en/the-game/races/sylvari/

    In gearing up for the coming demos at Gamescom and PAX Prime, ArenaNet offered substantial information on PvP and revealed one competitive map, The Battle of Khylo.
    http://www.arena.net/blog/the-battle-of-khylo-jonathan-sharp-on-pvp

    The month ended in an international whirlwind of conventions at Gamescom and PAX Prime. Featured in the demos were PvP, the charr starting area, the opportunity to play as high-level sylvari or asura, and the frightening Tequatl the Sunless.

    SEPTEMBER
    in which disarming cuteness and menacing intelligence dare you to make a short joke

    Asura Week was, as far as I’m concerned, a chance for Grubb, Soesbee, et al. to show off. It was a week of silliness, technobabble, subterfuge, and determinist ethics. Asura are the best. Don’t argue.
    http://www.guildwars2.com/en/the-game/races/asura/

    OCTOBER
    in which we got Pre-Searing music stuck in our head again

    Our old friends the grawl made an appearance, wrapping up the minor race features for the year. We learned how some things advance between the two games, and others, like the grawl, just develop.
    http://www.arena.net/blog/planet-of-the-grawl

    NOVEMBER
    in which everyone is going to look fantastic

    November’s offering was an update on the conversation scenes. These posts explained some of the techy stuff that goes on during dialogue, which will be an important thing in the game. It’s where everything comes together: the story, the art, and your character and personal story.
    http://www.arena.net/blog/chuck-jackman-on-updated-cinematic-conversations

    DECEMBER
    in which mesmer

    Purple. $%#&#. Butterflies.
    http://www.guildwars2.com/en/the-game/professions/mesmer/

    A massive interview on Reddit gave fans plenty to mull over for the holiday break, including news that closed beta would be starting in December. Congratulations to ArenaNet for hitting this milestone! It was a thrilling end to an exciting year.
    http://www.guildwarsinsider.com/2011/12/guild-wars-2-reddit-chat-jon-peters/


    LittleBoat is on Twitter at http://www.twitter.com/looocas




    Posted by on January 11, 2012

    Here we go guys, the final four Alexridiculous videos featuring the professions of Guild Wars 2. Check them out after the break!
    Read the rest of this entry »