Ho-hum. Another quiet week in the news. There really wasn’t too much to talk about, except for this minor bit of news about the pre-purchase page but I guess nobody’s too worried about that, amirite? In all seriousness, the floodgates will open on April 10th and like most of you, I’m going to be virtually lined up with my credit card in hand, waiting to give ArenaNet my money. What’s the over/under on how quickly we can melt down the servers?
In other news, a fan site may have leaked the fact that there will be another closed beta test event for the press next weekend. The information was posted, then about an hour later it disappeared (one must assume that ArenaNet communicated with the fan site that this was not supposed to be public information). This is apparently a separate event from the beta event a million of us signed up for earlier.
- Official Guild Wars 2 news
- Recent GuildMag posts
- Fan articles and blog posts
- Videos and podcasts
- Community events
- Brace Yourselves, Pre-Purchase is Coming On April 10. “Enter the ever-changing fantasy world of Tyria, where you control the story and your actions shape the world around you! With action-oriented combat, deep personal storylines, epic dynamic events, world-class PvP, and no subscription fees, Guild Wars 2 defines the future of online roleplaying games.”
- Game FAQ – Pre-Purchase FAQ. “What do I get with a Pre-Purchase of the game? Customers who pre-purchase the game in full will enjoy guaranteed access to our Beta Weekend Events, three-day Headstart Access to the final game, and five digital items designed to enhance your gameplay experience. “
- Videogamer.com — The state of Guild Wars 2 so far. “Lead designer Eric Flannum describes the game so far and how it might affect the industry. Guild Wars 2 is set to turn many of the traditional MMO tropes on their head. We speak to lead designer Eric Flannum about the state of the game as of now.”
- ArenaNet blog — Building Community. “Community is an essential part of every online game. As our Global Brand Manager Chris Lye likes to say, “We’re not a video game company, we’re a community building company. We just happen to have one of the coolest ways to build a community, which is through a video game.