This week in Guild Wars 2

Written by  //  May 11, 2012  //  Editorials  //  1 Comment

While I usually strive to be lighthearted in the introduction to this weekly column, this week I must break with tradition to discuss a serious issue. Experts in Washington have determined that a large group of people — online gamers in particular — are at risk of suffering from a sudden malady in the very near future. For unknown reasons, this affliction is predicted to leave European sufferers with merely sleeplessness, but for many in the Americas it will result in a rash of absences from work and school.

While the affliction does not appear to have a formal name, the experts are referring to it as a “stress test” (don’t you love experts with their impossible-to-decode jargon?)

Families of the afflicted are advised to allow the sufferer to be supplied with plenty of food and drink, a reliable internet connection, and privacy. The outbreak is predicted to start on Monday, but will all too quickly burn through its target population, leaving them exhausted, cranky, and prone to staring at a login screen saying odd things like “More!” or “But I just need a bit more time!”

Still lots of material from the April Beta Weekend Event, so I’ve marked those with this notation: BWE.

Official Guild Wars 2 news

  • On the official Guild Wars 2 Facebook page: “We’ve reached our milestone of 490,000 Facebook fans, and we’ve got some brand-new art for you! Did you find the Shadow Behemoth big and intimidating? This Undead Globster Boss might make him look a little tamer. This early concept art piece by Matthew Barrett depicts a hulking maritime undead boss. Did this monstrosity make it into the final game? You’ll have to play to find out.”
  • ArenaNet also maintains a Pinterest board, showing interesting Guild Wars 2-themed items and artwork.
  • BWE Link Roundup – Beta Weekend Event. “Last week we held our first-ever Beta Weekend Event, a humble in-game get together attended by hundreds of thousands of our closest friends. This was an old-school beta; a lot of the lessons learned and data collected from the event are being applied toward improving the game as I write this. We want to extend a huge thanks to everyone who played. Your feedback, bugs, and participation are absolutely crucial to our goal of making Guild Wars 2 the best game possible at launch.”
  • PC GamerGuild Wars 2 wants you to play with friends. “A lot of my friends are playing The Old Republic, but I can’t group with 90% of them. Most of them are on different servers than I am, so if we want to play together, one of us has to abandon our established characters. And even if we could transfer servers, half of the characters are on a different faction, so I couldn’t group with them anyways. MMOs often make it too darn hard to play with your friends — a ridiculous state of affairs for the most social genre in all of gamingdom. But ArenaNet is looking to change that with Guild Wars 2, and revealed the first details in a development blog last month. We followed up with Lead Game Designer Eric Flannum to find out more.”
  • On the official Guild Wars 2 Facebook page: “We’ll be conducting a stress test on Monday May 14 from 11 AM to 6:00 PM PDT (-7 GMT). This special test event is open only to Pre-Purchase customers who have registered their accounts. With your help, we can conduct important tests and address some of the issues we identified during our first Beta Weekend Event. During this event, all you need to do is play normally with a new or existing character on your Beta account using the same game client. Please note that since this is a stress test of our servers, you may experience some in-game performance issues. If you’ve pre-purchased Guild Wars 2 and wish to participate in the stress test, we recommend that you register the account and download the game client.”
  • BWE ArenaNet blog — Mike O’Brien on the Guild Wars 2 Beta. “The other week we hosted our first Beta Weekend Event, when hundreds of thousands of players who pre-purchased Guild Wars 2 got their first chance to play the game. This was a huge milestone for ArenaNet; with no NDAs and no press embargoes, the beta version of Guild Wars 2 would have to stand on its own before the full force of the Internet.”
  • NCsoft Merchandise Store — Guild Wars 2® Charr Plush. “This adorable plush version of Guild Wars 2’s ferocious feline charr will bring a little cuteness and attitude to your life. This fiercely loyal charr companion is made of soft, high-quality material with rugged construction fit for a charr centurion.”

Recent GuildMag posts

  • Age of Deceit – Funeral and Succession. “The faint sun shone brightly on the hill where the mourning crowd gathered. The people surrounded a large grave made of obsidian. For now, it was open, revealing the late emperor in ornate, traditional Canthan clothing, and his hands on the hilt of his sword over his chest. However, soon the grave would be sealed and a magnificent statue of Kaineng Tah would be erected atop of it. Nobles from all around the Empire came to Raisu to pay homage to the deceased emperor. Some of them were his enemies once, but these former chieftains have long since understood that Kaineng Tah was worthy of becoming their ruler, and his vision led to the creation the first human empire on Tyria. They all owed him that much.”
  • The Content Must Flow! “Just a little over a week ago, the first publicly available Guild Wars 2 beta weekend event was at an end. A painful reminder for people suffering from withdrawal, such as myself. Before the beta weekend had started, we here — at overly secretive GuildMag headquarters — started a thread where we had to decide what to write about once the floodgates open and thousands of people — us as tiny specks among them — rushed to experience Guild Wars 2 for the first time. A cursory glance at the press world is enough to realise how difficult it is to single out a particular highlight of the weekend. Kotaku sung songs about Tyria’s fantastical beauty, PC Gamer teasingly offered World versus World footage before the event, Rock Paper Shotgun extensively covered PvE, and GuildMag offered a first timer’s take on the game. Many opted to take the easy way out and simply stream the game live — a picture is worth a thousand words, after all. I initially had no bloody clue what to write about. Not until I’ve spent my first sleepless night with Guild Wars 2.”

Fan articles and blog posts

  • BWE Ten Ton HammerGuild Wars 2 BWE Roundtable Impressions. “Following the first GW2 beta weekend event, we decided to utilize a slightly different format for our impressions than the norm. Rather than simply offer up a singular perspective, Ten Ton Hammer staff members got together for a brief roundtable discussion. Barlow, resident news editor on GuildWars2Hub.com, served as our moderator, and posed a number of questions about our overall beta experiences. It was an excellent discussion overall, and offers MMO gamers a much deeper and more interesting take on a beta weekend impressions piece than a single author could hope to provide.”
  • luna-atra.fr — Crafting Tool. [Raphia: From the same folks who brought you the character tool and the skill tool.]
  • BWE Examiner.comGuild Wars 2 public beta impressions, part 1 and part 2. “For nearly 30 hours over the span of just 2½ days, I played Guild Wars 2. I felt the weight of my Guardian’s mace slam into the ground healing my allies, I heard the quips of the Mesmer that accompanied me on my journey, and I saw more people working together in a video game than I ever thought possible. Finally, after years of anticipation, I realized Guild Wars 2 might live up to my hype.”
  • BWE Joystiq — Exploring the beta and beyond in Guild Wars 2. “In a time when all MMORPGs charged a monthly subscription fee, Guild Wars was the shining light that brought said subscription fees weren’t the only future for the genre. For enthusiasts of the first game, ArenaNet didn’t need to change much in Guild Wars 2, but the upcoming title adds upon the instanced gameplay of the original by adding events and making the universe feel more alive than ever before. Gone are the healers and quests have been abandoned, but you shouldn’t see that as a bad thing, as ArenaNet’s new direction really drives home why Guild Wars 2 doesn’t seem to be your average MMO.”
  • BWE The EscapistGuild Wars 2 Preview. “World of Warcraft shook up the MMO space back in 2004, but a few years before, a small number of Blizzard Entertainment employees broke off to form Arena Net. Their first title, Guild Wars, released a few months after World of Warcraft with some unique ideas injected into what had largely become the standard format for world structures and monetary subscriptions in MMOs. Now the developers have a sequel nearing completion, and while Guild Wars 2 doesn’t aim to reinvent the wheel, there are a number of changes to the core design governing most MMOs that might even push the genre as a whole in some great new directions.”
  • Hunter’s Insight — How Big Is Guild Wars 2 Again? “It’s big. It’s really big. I saw this image on Reddit, and it’s pretty damn cool. There was no NDA so I don’t think it’s clear whether this is a leak or not. User that_shaman grabbed the world map file (or got it from someone who did) from the beta client, and spliced in the outposts from the original Guild Wars along with a few points of interest.”
  • BWE Rawrcast — I Got Eight Classes, But a Monk Ain’t One. “For months, I have been very skeptical of Guild Wars 2. Why? First, I’ve been burned by the hype machine behind title before. Second, I still remember what the original Guild Wars was like. It’s been five years and lasted about a month, but that experience is still burned into memory. It was a tediously instanced, grindy experience I did not want to repeat. Gaming-wise, I think of that brief time as wearing MMO-diapers before “graduating” to World of Warcraft. The more I heard about Guild Wars 2, however, I realized my bad experience had created predetermined expectations of what to expect with this game. This is not an expansion to the original, even calling it a sequel feels dirty, but a complete revamp of the game.”
  • Massively — One Shots: Sequelizin’. “Massively reader Sharvis, a familiar name throughout our comment section, landed today’s One Shots feature with a screenshot from the most recent Guild Wars 2 beta event for pre-purchasers. And it looks like he managed to figure out a way to see the Asura and Sylvari in NPC form, in spite of their absence from the test as playable characters.”
  • Reddit — Added all Guild Wars 1 outposts and other points of interest on the Guild Wars 2 beta map. “After reading a post about how the maps of GW1 and GW2 fitted over each other, I took it a bit further and placed a fully explored map of GW1 on top of the GW2 beta map and marked all towns, outposts, missions, dungeons and some random points of interest on it. The result is actually quite stunning, all of the places in the beta are actually at the same location as they were in GW1, and some of the other locations are clearly visible as well.”
  • Guild Wars 2 Junkies — Previewing the Gem Store. “Guild Wars 2′s Gem Store is one of the most debated topics for curious, prospective players. It’s easy to understand why. Many “free-to-play” MMORPGs offer similar shops, usually known as cash shops or microtransaction shops, and some of the items sold end up severely impacting the game for all types of players. The term often used for these games is “pay to win”, and it’s fairly accurate in most cases. The players with the most shop-bought items generally end up at the top of the food chain, which is unfair for everyone else. The notion of GW2 going this same route leaves a bad taste in many gamers’ mouths.”
  • BWE Key and Dagger — Beta Weekend Impressions. “Like everyone else, I bought my way into the beta last weekend by pre-purchasing the game (for those wondering I currently have the standard edition ordered, but I may upgrade to the digital deluxe). Over the course of the weekend I put in about 25 hours and covered a lot of content. I leveled to 14 by participating in dynamic events, captured Stonemist Castle along with some other keeps in WvW, and played a LOT of structured PvP. Most of the time I spent in structured PvP was with friends of mine who I know that their skill levels are more or less comparable to my own. My biggest regret was being unable to complete a jumping puzzle. I found one, but alas, it was unfinished (I even had an ANet guy come to the puzzle with me at one point). That, along with so many other things, will have to wait for the next beta. Without further ado, let’s get into it.”
  • BWE Wooting.nl — State of sPvP in BWE 1. “In the first Beta Weekend Event I played quite a lot structured PvP (sPvP). What better time to write something about sPvP when you’re still suffering from Guild Wars 2 withdrawal (aka nothing else to do). sPvP consist of conquest mode maps, the first team with 500 points wins. Most of the time I played a dual-dagger elementalist. While short ranged it has great movement and damaging capabilities. Let’s start by taking a look at the maps that are currently available.”
  • Guild Wars 2 Hub — Guide to Daily Achievements in Guild Wars 2. “Unlike other MMOG achievement systems, in Guild Wars 2 players will have a combination of achievements based on long-term, monthly, and daily goals. This guide will walk you through the latter achievement type, providing tips and useful information to help you quickly and easily complete them on each of your characters.”
  • BWE Elemental Attunement — BWE #1 – WvW Impressions. “So WvW was a lot of fun! I really enjoyed it and as a mainly PvE player I see myself spending a lot of time playing the format. I joined up with a few friends which made it that much better, I think playing WvW by yourself will get old very fast as it will be very hard to assault any points and you can even get overwhelmed by roaming mobs (at least wearing level 5 gear). Basically with my group of friends we ended up employing hit and run tactics. We spent a lot of time roaming the map looking for any lone players to gank or lightly defended objectives we could cap.”
  • BWE GW2GM — Warrior: Ranged Builds Explained for Both Rifle and Bow. “My way of building the Guild Wars 2 ‘Ranged Warrior’ using a rifle and bow. I will constantly update this article as it gets more popular and when I find new idea’s and options for the ‘Ranged Warrior’. I know the game hasn’t been released yet so this will be THEORY and some new info from the BETA for now.”
  • BWE Mind & Spirit — World Vs World through the eyes of a PvE player. “War. In real life, it’s never glorious, in fantasy however, it has the potential to invoke a series of emotions within you that you never thought possible from a computer game. My name is Tsukasa Kamiya, and this is the first of hopefully many articles for this blog. I like many others, had the chance to play in the Guild Wars 2 beta weekend from April 27th – 29th, a lot of features blew me away, but none more so than World Vs. World combat.”
  • Massively — The Game Archaeologist looks at Guild Wars Utopia. “Aztecs. Chronomancers. Mounts. Halberds. Golems. Dual wielding. These are all but a hint of what a fourth Guild Wars campaign could have been, a campaign that was under development in the mid-2000s but was scrapped by 2007. Replacing it was the expansion Guild Wars Eye of the North and the workings of a super-secret sequel to the game (which you’ve probably never heard of). It was the forgotten campaign, swept under a rug while it was still under the rug.”
  • GW2 WvW — A Guide to Siege Weapons: Deployed Siege Weapon Overview and Strategies. “A large portion of your battles in WvW will be conducted against or defending strong points littered throughout the field of battle. Unless you want to spend hours and hours “PvPing the Door,” you’ll need to use siege weaponry on a regular basis.”
  • Hunter’s Insight — Engineering. “There is a conversation between two famous engineers. In that conversation Scotty says, “Geordi, I have spent my whole life trying to figure out crazy ways of doing things.” And that is how I feel Arenanet designed the engineer. A bunch of crazy skills that do things. I wasn’t sure I even wanted to play engineer at first. Eventually I decided that was why I would play it. To try out a class but still leave something fresh for release. It ended up being the class I tried out most extensively and thoroughly. I was surprised by how much I grew to like it.”
  • Hunter’s Insight — Engineering Part 2. “In Part 1 I talked about the skills of the engineer that are determined by weapon. Pistols, rifle and shield. This time I’ll get into the healing skills, and the varying utility skills I tried out. It’s a bit boring I know, so be warned. I mentioned that I liked the free form of the pistols, not necessarily having to choose which skill I should go with first. I think what compliments this best in a healing skill is the elixir. Elixir H is the default heal but I’m not sure the Healing Turret or Med Kit can really top it.”
  • Scary Worlds — Pay-to-Beta (P2B) test. “Remember when beta tests were to test the games for bugs, glitches, and anything else that might be FUBAR? Yeah, those days are over for the most part. Most games have a beta/alpha core testing group and the flesh test group.”
  • Massively — Flameseeker Chronicles: Five things to love about Lion’s Arch. “Lion’s Arch, the quintessential Tyrian player hub, has undergone quite the extensive renovation for Guild Wars 2. As a special treat for the last beta weekend, the city was made explorable to players for the first time — and what a treat it was! After the Rise of Orr and the accompanying land shift, Lion’s Arch as we knew and loved it in the original Guild Wars was flooded. It has been raised anew, very near the first city, and stands as a monument to piracy, desperation, and inter-species cooperation (not, perhaps, in that order).”
  • SPQT alliance Facebook page — Speculation on future Guild Wars 2 campaigns. “Since ArenaNet have promised that there will be expansions, like the original Guild Wars, Utopia gave me a small idea for what may become of Guild Wars 2 in the future. Before I begin, it links entirely with the Elder Dragons, the main focus point in lore for Guild Wars 2.”
  • Reddit — Thoughts on the “Guild” Part of Guild Wars 2 from a full-packed guild. “So, since a lot of us didn’t get to play around with guild options very much in the Beta (because the vast majority of people were probably members and missed some of the stuff you could do with the guild), I thought I would share some of my thoughts on the progress so far of Guild creation, maintenance, and issues that need to be addressed before release. We had 100 people in our guild in a matter of hours and got lots of influence over the weekend, so there’s a bit to be said about it.”
  • GW2 WvW — Contemplating GW2 Beta Weekend #2. “Find yourself anxiously looking at the Guild Wars 2 beta client? Spending all of your free time listening to the login music and starting at the login screen? Don’t be alarmed, you are not alone, as I am suffering from the same GW2 withdrawal. So instead of developing an unhealthy attraction to the beta client, I’ve decided to be (somewhat) productive and contemplate what I’d like to see in Beta Weekend #2.”
  • Guild Wars 2 Hub — #FollowMe. “Social networking is everywhere; Twitter, Facebook, Reddit, LinkedIn and Bebo are just a few of the most prominent. Enti​re communities are housed in these worlds, with all participants sharing information on one topic or another. ArenaNet and its community teams have readily embraced such social networking, but is it really reaping rewards?”
  • Talk Tyria — Sylvari – The Elves of Guild Wars 2! “The sylvari, together with the asura, are the races we haven’t yet gotten to play either in the closed beta or during the first beta weekend event. They both were playable during some gaming conventions (like GamesCom 2011), so we know they exist in a playable state, at least! But of course, not having been able to play them myself, I am very curious about them. I know I will love asura. There’s just no doubt about that. But what about the sylvari?”
  • Guild Wars Guru — Art of Gold. “This was originally posted on the guild’s forums, but after some rather positive feedback and suggestions to post this on Guru… here I am. So I present to you “Throwing Our Money At GW2” – by Auron and Natanya”
  • BWE The Snarky Asura — The Engineer: First Impressions. “Lock n’ load, at first I wasn’t attracted to the engineer; I was actually totally stoked about the thief before the Beta Event Weekend had even come out — mainly because in every other MMO I have played I chose a ranged character and this time I wanted to make the change! Interestingly as soon as I logged in instead of playing a thief I rolled a ranger then a elementalist and then I was drawn to the gun wielding, turret placing, bomb throwing engineer. Now don’t ask me why I didn’t roll the thief at all, who knows, I really regret not trying it now actually, in the next weekend I’ll have a gander and see how it plays but the funny thing is I know for a fact that in the long run the engineer is the class for me. I’m sure a lot of you made a final decision on your class that last weekend, however I’m sure a lot of you are even more confused than ever. I’m not going to try and sell the engineer to you although I’m sure a PowerPoint Presentation would help greatly, but maybe we’ll leave that to next time.”
  • BWE Guild Wars 2 Junkies — Five Reasons To Love the Guild Wars 2 Trading Post. “The Trading Post system in Guild Wars 2 is one of my favorite features within the game and is truly next generation in its implementation and ease of use. A great auction system encourages player interaction and provides players with another avenue of playing. We all know the people who see generating wealth through trading as a game within a game, and we all know people who just never seem to care about buying or selling anything they get. Arenanet has built their Trading Post system to be extremely powerful for advanced users, but extremely simple for those users who don’t really want to bother with the system.”
  • BWE Tyrian Stories — The Yin and Yang of the Guild Wars 2 Beta Part 1. “One of the best parts of getting my hands on Guild Wars 2 is that I now have a real perspective from which to contemplate it. Before this weekend the general previews of GW2 had been so glowing that I actively sought out dissenting voices to balance out the hype. Now armed with reality I can actually bring pertinent observations to the table.”
  • BWE Tyrian Stories — The Yin and Yang of the Guild Wars 2 Beta Part 2. “I had a ton of fun playing Guild Wars 2 this past weekend. Going into the beta I, like many players, had a plan; I would play an engineer and a guardian focusing primarily on crafting as gold and material permitted. Amazingly here on the other side of the weekend I actually managed to stick to the plan. My guardian was a Norn Male named Ag Mund as Agmund was blocked by the offensive name filter(If anyone know why please tell me in the comments). The engineer was a human female named Miriam Symata who ended up being my main. I also rolled a ranger an Elementalist and a necromancer. While I was planning on avoiding playing necromancer at all this weekend the siren song of minions and death shroud was too sweet to ignore. That said I only played the necro to level 4 (about an hour) at which point I realized if I didn’t stop immediately I wouldn’t get back to my engineer.”
  • Guild Wars 2 Live — Stress This Test. “Gamers are questioning why ArenaNet choose such a day to perform a stress test. There’s no doubt everyone who can hop on at that time will do so, but for the general public Monday isn’t a great day for this. A lot of people in North America will likely be working or still attending school. Across the Atlantic Ocean though, 11 AM to 6 PM PDT is the European’s evening — which could very well mean their servers will be more populated in that sense. Do you see where I’m going with this?”
  • BWE Guild Wars 2 Junkies — The Great Difficulty Debate. “Many players eagerly walked into Guild Wars 2′s first beta weekend unsure of what to expect. Some of these players found themselves surprised at the game’s difficulty level. For some, this surprise quickly turned into appreciation. Others were disappointed and frustrated. Opinions are always going to be widespread and varying in a beta event for a game of GW2′s size, but with the case of the game’s difficulty, some interesting opinions, critiques, and reviews surfaced. Which held water? I’ll let you be the real judge, but for now, let’s take a look at some of the beef regarding GW’s difficulty.”
  • GW2 WvW — Avoiding and/or Managing Wife Aggro. “With every new game – especially the really hyped games – I have a tendency to play … a lot…. too much … but here’s the thing. I’m not a pizza delivery guy (no offense intended, guys, I like pizza too) living in mom’s basement (just playing off the stereotype, not insulting anyone in particular). I’m also not in college. No, I have responsibilities … a wife, kids, a job … and I’d like to keep them. This means that as much as I might like to put in a solid ten-plus hours a day, I can’t. I have to balance my “real” life with my “online” life.”
  • GW2 WvW — 2B, or not 2B? Guild Wars 2 and Sexual Dimorphism. “If you’ll excuse the facepalm-worthy title, the presence of boobs on female beast-race characters has always been a point of ire for me and is a topic that many female gamers (and doubtless males, too!) take relatively seriously. Allow me, if you will, a brief sojourn into my gaming past with a flashback to my early World of Warcraft days.”
  • BWE Final Boss Fight — PUGington’s first look at Guild Wars 2. “The first thing apparent when you start the character creation is that this is not like any other MMOs you have played before. Character creation is incredibly detailed and well thought out, and is focused on creating ‘your story’.”
  • BWE Dragon Season — Dynamic Events. “By merging the Rift Events of… Rift and the Public Quests of Warhammer Online, Guild Wars 2 arrives to bring us the open world Dynamic Events. Dynamic Events replace today’s arduous and boring quests and introduce a dynamic element in the world of Tyria, making the players accountable of what is happening to the environment. Furthermore, if you think that by bringing your friends along you’re going to steamroll your progress through Guild Wars 2 you are heavily deceived. I will try to present this mechanic to all of those people who are new to the world of Guild Wars 2, by employing only a few examples.”
  • Kill Ten Rats — The Long Game. “There are a lot of head scratchers in the halls of ArenaNet. It’s not that things are wrong per se; just that sometimes they are really going against the grain. For example, their dynamic events are incredibly deep as this video illustrated. Yet it took some small amount of effort to find the hidden depth of the dynamic event.”

Videos and podcasts

Fanfic

  • Adventures With Morganna — A Time to Move On. “I’ve been in Hoelbrak for far too long. My stay nearing a week and my mother has grown as tired of me as I had of her in the first day. I respect her like any norn would respect their bearer, but the woman drives me to the point of smashing furniture. She mellowed somewhat with Ida around, but by Raven even that cat can’t keep my mother from her infuriating taunting. I fear she will discover this journal, or chance upon me writing within it, she would never stop teasing. I’ve had more than enough of mother-daughter bonding and I’m ready to set back out on the hunt. The skies are still grey and foreboding, but I can at least make out the slightest rays of light, like a glowing circle in the cloudy haze. I will take my leave at dawn. I considered taking Ida with me as I will miss her, I have enjoyed playing games with her this past week but the hunt is no place for a cat, besides my other animal companions would likely eat her.”
  • Three Odd Tales — Pastoral. “It was a blistering hot afternoon and all i could think of to do with my life was to run sharp paring knifes criss-cross along the remains of a discouraging amount of boned game and turn them into my father’s star paté. The heat of the sun pushed at me through the window even under the rattling clamor of the asuran ceiling fan. I had never seen an asura, nor did i feel the urge if that fan was anything exemplifying the race.”
  • The Snarky Asura — Luluriana’s Journal Entry #1. “The dawn of this day brought with it hope, growth and the laughs and tears of more newborn. Today’s morning session with my most prominent group of students proved to be a particularly interesting experience. With more brothers and sisters being born each and every day, my teaching schedule has become far more demanding, not that I mind of course. This class however, have been with me for a few weeks now, but will no-doubt move on to far greater things — and I feel only proud that I could be an impact on their lives, regardless of how small it may be.”

Community Events

No community events submitted this week.

This section is intended to help you to publicize your guild or alliance event, and as long as your event is open to the whole Guild Wars/Guild Wars 2 community, we’ll list it here. Send us the details at community@guildmag.com and we’ll get it out to the fan community (given that we only do a weekly wrap-up, try to send the information at least a week in advance).