Viva la Difference!

What I Enjoy May Not Be The Same Thing As You Enjoy, And That’s Okay.

Good whatever-time-it-happens-to-be-where-you-are, ladies and gents and honoured readers that do not identify with either category. By now, you’ve probably read Jon Peters’ blog article on traits and attributes, and if you’ve been paying attention to the community, you’re probably aware that there’s a bit of a controversy regarding the decision to make respecifying a character’s attributes require paying an ingame fee. Watching that unfold has made me think of a recent piece of Australian political history, which I’d like to share with you before I continue. I’m aware that that’s a topic that’s probably of little interest to most of you, but please bear with me – it’s only a brief three paragraphs, and there is method to my madness.

(If you absolutely can’t bear to read even that little politics, you now know how much to skip.)

Wait... how did I end up in an article about gaming?

Roughly a decade ago, the Australian Labor Party (yes, despite the propensity of Commonwealth English to insert the letter ‘u’ into places that American readers aren’t used to seeing it, that is correct) had just lost two elections and was facing a loss in a third. As seems to be the party’s general response to poor results in the polls, their response was to install a new leader – this time a young, hardnosed, up-and-coming figure from the far left wing called Mark Latham. Immediately, the core Labor supporters went into party mode – this was the man who would tell it like it is and finally persuade Australia that capitalism was the devil and socialism was the way to go.

Instead, what happened is that the Labor Party went into what was possibly their greatest defeat in the history of their party. Mark Latham disappeared grudgingly into history, and the conservative Liberal Party (yes, I know it’s confusing, this is why Australians talk about “small-l