Another blogpost regarding the free city, Lion’s Arch, came out today. This time Matthew Medina talks about how the city was built and what the process behind it was. It’s really worth checking out as it also includes a large map of the area around it, which makes really clear just how huge this city actually is.
Attention-to-detail in games is important to me, not just as a designer, but also as a player. I’m the type who will explore every nook and cranny when I get to a new area, or I’ll run around talking to everyone to make sure I’m not missing even the smallest kernel of information. I will even put my quest or mission on the shelf briefly and just stand around watching characters go about their business. So that’s why, when Colin Johanson approached me about taking on the hefty job of designing the cities of Guild Wars 2, I jumped at the chance: it provides me the opportunity to fill our world’s cities with the details I crave.
Because we are showcasing Lion’s Arch today, I thought it would be a great time to give you all a behind-the-scenes look at how we’re creating the cities of Guild Wars 2. I also want you to see how we’re infusing Lion’s Arch with all the little touches that we hope will make your downtime between personal story steps and dynamic events as entertaining and immersive as possible!