Yes, it’s still monday, yes, there’s a new blogpost again! After we received the full schedule for this week we knew there was another blogpost coming up which would be talking about the charr starter area and what the iterative process was behind this area. So it wouldn’t be ArenaNet if they didn’t keep to their word and actually give us a full blogpost today.
In this blog Devon Carver talks us through the Village of Smokestead. He starts with detailing how the first layout of the map just did not do the trick and how they changed it during the process, they even looked at theme parks to make sure the player would be directed in the right direction.
After talking about how the chances found place, he gives us an example of a dynamic event involving food! Yes, charr need to eat on occasion, no, they don’t eat humans.