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Mike Ferguson on Guild Wars 2 World vs. World

World vs World – One of the most anticipated features of Guild Wars 2 has now received a huge news update!  In this blog Mike Ferguson talks about how the warfare on great scale takes place, what the objectives and weapons are at your disposal, upgrades, Orbs of Power and much more!

We have amazing PvE gameplay and intense competitive PvP in Guild Wars 2, but we also offer huge, open-field, server-versus-server warfare the likes of which you’ve never seen. We call it world vs. world or WvW.

Hello, everyone, I’m Mike Ferguson, one of the systems designers here at ArenaNet. I’m here to tell you about one of the most eagerly anticipated aspects of Guild Wars 2: world vs. world! This is a huge game type, and there’s a lot to talk about, so get comfy!

From the earliest days of development, we knew that we wanted to include some form of large-scale PvP combat in Guild Wars 2, but how would it work? We knew right away that we wanted three teams fighting against one another on a series of huge maps in the Mists (our world vs. world battleground) and that each team would be composed of an entire server full of players. Including three forces in world vs. world acts as an excellent balancing factor, preventing one team from growing too powerful and ruining the competitive balance of the game. Two teams can gang up to counter a more dominant third team, a dynamic that simply isn’t possible with only two opposing factions.


There’s so much material in this post that it’s hard to compress down to the key elements. It’ll be a very different kind of experience to share a battlefield with up to 300 players. And it’s not just going to be a one-size-fits-all battlefield, either:

When you first enter the Borderlands, you’ll notice several enormous keeps dotting the landscape. Whether you’re fighting your way though ancient ruins to assault a keep built atop the rubble, climbing up the side of a mountain to reach a tower on a peak that looms over a village below, or testing your amphibious infiltration skills with an underwater assault on an island castle in the middle of a lake teeming with hostile krait, you’ll agree that these fortresses are some seriously epic structures that guarantee some seriously epic fights.

There are smaller objectives to occupy a guild party or even a small group of players:

If you don’t quite have the numbers to go after a keep, there are quite a few smaller towers placed around the countryside. These more modest fortifications are perfect for smaller groups to assault and defend. But just like the larger keeps, towers have their own sets of defenses you’ll have to deal with, including a compliment of NPC guards and destroyable gates and walls.

The smallest kind of primary objectives in world vs. world are resource camps, such as quarries or logging camps. Less heavily protected than keeps and towers, resource camps have only a small unit of guards and no walls or gates to speak of, which makes them a great target for a handful of determined players.

And we’ll have the option to use some pretty cool bits of siege equipment to attack and defend the fortifications, including Trebuchets, Arrow Carts, Catapults, Ballistae, and Siege Golems:

To build a siege weapon, start by visiting your team’s resident Siegemaster NPC and purchase a blueprint. When you double-click the blueprint, your skill bar will change to a ground-targeted skill so you can select where you’d like to place the build site for your weapon. The construction site will appear wherever you click. Your blueprint is consumed when construction begins, so choose your site carefully!

And you can also pay to upgrade defences on your side’s fortifications, hire additional NPC mercenaries, and recruit local tribes to assist you in your battles. There are also Orbs of Power which you can capture and transport to one of your side’s Altars of Power to give buffs and other benefits to your forces.

You don’t need to be at maximum level to play WvW — even beginning players can participate:

When fighting in the Mists, you’ll be using your regular PvE character and the gear you’ve acquired in your adventures through Tyria. In the Mists, players all fight at the same level. Any character below level 80 will be adjusted so they are roughly equivalent in power to what they would be at level 80. This makes combat among characters of any level not only possible, but actually fun!

Source: http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world 

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